Priest

Medium or Small Humanoid (Cleric), Neutral


AC 13Initiative +0 (10)

HP 38 (7d8 + 7)

Speed 30 ft.


STR
16
Mod +3
Save +3
DEX
10
Mod +0
Save +0
CON
12
Mod +1
Save +1
INT
13
Mod +1
Save +1
WIS
16
Mod +3
Save +3
CHA
13
Mod +1
Save +1

Skills Medicine +7, Perception +5, Religion +5

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 15

Languages Common plus one other language

CR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

  • At Will: Light, Thaumaturgy
  • 1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Priests