Vampire Familiar

Medium or Small Humanoid, Neutral Evil


AC 15Initiative +5 (15)

HP 65 (10d8 + 20)

Speed 30 ft., Climb 30 ft.


STR
17
Mod +3
Save +3
DEX
16
Mod +3
Save +5
CON
15
Mod +2
Save +2
INT
10
Mod +0
Save +0
WIS
10
Mod +0
Save +2
CHA
14
Mod +2
Save +2

Skills Perception +4, Persuasion +4, Stealth +7

Gear Daggers (10)

Resistances Necrotic

Immunities Charmed (except from its vampire master)

Senses Darkvision 60 ft.; Passive Perception 14

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Vampires