Tough

Medium or Small Humanoid, Neutral


AC 12Initiative +1 (11)

HP 32 (5d8 + 10)

Speed 30 ft.


STR
15
Mod +2
Save +2
DEX
12
Mod +1
Save +1
CON
14
Mod +2
Save +2
INT
10
Mod +0
Save +0
WIS
10
Mod +0
Save +0
CHA
11
Mod +0
Save +0

Gear Heavy Crossbow, Leather Armor, Mace

Senses Passive Perception 10

Languages Common

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Toughs