Pirate

Medium or Small Humanoid, Neutral


AC 14Initiative +5 (15)

HP 33 (6d8 + 6)

Speed 30 ft.


STR
10
Mod +0
Save +0
DEX
16
Mod +3
Save +5
CON
12
Mod +1
Save +1
INT
8
Mod -1
Save -1
WIS
12
Mod +1
Save +1
CHA
14
Mod +2
Save +4

Gear Daggers (6), Leather Armor

Senses Passive Perception 11

Languages Common plus one other language

CR 1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Pirates