Ogre Zombie

Large Undead, Neutral Evil


AC 8Initiative -2 (8)

HP 85 (9d10 + 36)

Speed 30 ft.


STR
19
Mod +4
Save +4
DEX
6
Mod -2
Save -2
CON
18
Mod +4
Save +4
INT
3
Mod -4
Save -4
WIS
6
Mod -2
Save +0
CHA
5
Mod -3
Save -3

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common and Giant but can't speak

CR 2 (XP 450; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Zombies