Minotaur Skeleton

Large Undead, Lawful Evil


AC 12Initiative +0 (10)

HP 45 (6d10 + 12)

Speed 40 ft.


STR
18
Mod +4
Save +4
DEX
11
Mod +0
Save +0
CON
15
Mod +2
Save +2
INT
6
Mod -2
Save -2
WIS
8
Mod -1
Save -1
CHA
5
Mod -3
Save -3

Vulnerabilities Bludgeoning

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Understands Abyssal but can't speak

CR 2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Skeletons