Ice Mephit

Small Elemental, Neutral Evil


AC 11Initiative +1 (11)

HP 21 (6d6)

Speed 30 ft., Fly 30 ft.


STR
7
Mod -2
Save -2
DEX
13
Mod +1
Save +1
CON
10
Mod +0
Save +0
INT
9
Mod -1
Save -1
WIS
11
Mod +0
Save +0
CHA
12
Mod +1
Save +1

Skills Perception +2, Stealth +3

Vulnerabilities Fire

Immunities Cold, Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Primordial (Aquan, Auran)

CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Mephits