Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral


AC 12Initiative +2 (12)

HP 7 (2d6)

Speed 30 ft.


STR
8
Mod -1
Save -1
DEX
15
Mod +2
Save +2
CON
10
Mod +0
Save +0
INT
10
Mod +0
Save +0
WIS
8
Mod -1
Save -1
CHA
8
Mod -1
Save -1

Skills Stealth +6

Gear Daggers (3)

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

CR 1/8 (XP 25; PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Goblins