Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
AC 12Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
STR
8
Mod -1
Save -1
DEX
15
Mod +2
Save +2
CON
10
Mod +0
Save +0
INT
10
Mod +0
Save +0
WIS
8
Mod -1
Save -1
CHA
8
Mod -1
Save -1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.