Cultist

Medium or Small Humanoid, Neutral


AC 12Initiative +1 (11)

HP 9 (2d8)

Speed 30 ft.


STR
11
Mod +0
Save +0
DEX
12
Mod +1
Save +1
CON
10
Mod +0
Save +0
INT
10
Mod +0
Save +0
WIS
11
Mod +0
Save +2
CHA
10
Mod +0
Save +0

Skills Deception +2, Religion +2

Gear Leather Armor, Sickle

Senses Passive Perception 10

Languages Common

CR 1/8 (XP 25; PB +2)

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Cultists