Bandit

Medium or Small Humanoid, Neutral


AC 12Initiative +1 (11)

HP 11 (2d8 + 2)

Speed 30 ft.


STR
11
Mod +0
Save +0
DEX
12
Mod +1
Save +1
CON
12
Mod +1
Save +1
INT
10
Mod +0
Save +0
WIS
10
Mod +0
Save +0
CHA
10
Mod +0
Save +0

Gear Leather Armor, Light Crossbow, Scimitar

Senses Passive Perception 10

Languages Common, Thieves' Cant

CR 1/8 (XP 25; PB +2)

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Bandits